Game Developer, C++ & C# programmer
Email: thomas.ketelaere@outlook.be
GitHub: Thomas-Ketelaere
Itch: TheRambi
LinkedIn: Thomas Ketelaere
Hi! I’m Thomas Ketelaere. I am a Game Developer who just graduated at Digital Arts & Entertainment with a focus on programming in Unity, custom engines, and Unreal. My passion lies in developing gameplay systems that bring mechanics to life and connect the different elements of a game.
I’m currently looking for a game development position where I can apply my programming experience in C++ and C#, collaborate with other developers, and continue growing as a gameplay programmer.
Cosmotion is a fast-paced co-op space adventure where players use hand tracking, face tracking, and tablet motion to battle aliens, save planets, and chase high scores together across a vibrant solar system.
A deliciously chaotic 2-player co-op adventure!
A Bomberman remake, built from scratch using my own game engine.
A party game where you play a strong-opinioned politician trying to sway others and win the election.
A fast-paced shooter where you manipulate time itself. Enter Temporal Mode to reverse past events, recover spent ammunition, and turn your own actions into powerful weapons.
A VR game where you shoot to the beat of your own music and rack up points by taking down robots. Time your shots right because only firing on the beat will make your gun shoot.